Animators work in 24 frames
Squash and Stretch: it is used to emphasize the speed, momentum, weight and mass distorting
its shape during an action.
Timing and Motion - they are spacing actions to define the weight and size of objects
and the personality of characters. More drawings= slow
Less drawings = fast
Anticipation - the preparation for an action to give to the audience a clue as what is happening next.
Staging - it is the presentation of any idea so that is completely and unmistakably clear.
Follow Through and Overlapping Action - the termination of an action and
establishing its relationship to the next action. When the body stops the tip follow through the farthest before setting back.
Straight Ahead and Pose to Pose Action - The two contrasting approaches
to the creation of movement. pose to pose is when you draw the beginning and the end of each main pose and go back later to fill in the drawings between.
Slow In and Slow Out - the spacing of the in-between frames to achieve
subtlety of timing and movement. an example is that the movement starts slowly, builds speed and finishes slowly.
Arcs - the visual path of action for natural movement such as a circular path.
Exaggeration - Accentuating the essence of an idea via the design and the
action.
Secondary Action - the action of an object resulting from another action by using gestures that support the main action to add dimension to the character.
Appeal - The creation of a design or an action that the audience enjoys watching and it is pleasing to look at. Dynamic design= appeal
1- variety of shapes
2- proportions
3-simple
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