Can animation form be categorized?

Animation is defined as the creation of the illusion of motion recorded in a variety of drawings frame-by-frame. Nowadays, animation has been developed in several areas such as in games, films and in the world of advertisement. In the last years Animation has had a huge development since the creation of Willy which creates the first mass production called cell animation witch is worked with more than one layer. It is widely seen the representation of animation as a story film due to the fact that nowadays the technology has help animators to create a new realistic animation where it can be filmed in the real world. Paul Wells (1998) categorized animation in two particular groups; orthodox and experimental animation. He points out the mass production created though cell animation in huge studios companies in the United States of America such as Disney or Warner Bros and in Japan with the denominated ‘anime’. Cell animation can be made by computer tablets or celluloids. Thus, his two categories (orthodox and experimental animation) are based on animation behind the circumstances of mass-production and animation “with different creative impulses” (Wells, 1998). The main aim of this essay is to argument about that animated form can be categorized.

On the one hand, wells made a table by contrasting both group categories. First of all, the configuration of these, witch orthodox approaches include characters with human being or creatures. Most of the cartoons that are into this area do not have realistic characters, as an example that Wells (1998) mention is Donal; which the audience can perfectly recognize that it was a duck; even though it wore a sailor suit and a pith helmet. By contrast, experimental animation uses the abstract form by the use of shapes and colours to give rhythm and movement. As an abstract animation, there is no characters and the viewers have an interaction with the film. It means that this kind of animation (abstract animation) let the audience create their own meaning by having a “open text” (Wells. 1998) without giving the resolution of the plot; due to the fact that abstract form is not narrative.

Furthermore, orthodox animation has a specific continuity as Wells (1998) states in his book “Understanding animation”. He explained that orthodox animation is structured as a story of fairy-tale witch its sequences are following a well-known structure.  Its structure is logically for the audience as it has a continuity by taking as important the character’s context. However, wells explained the non-continuity in experimental animation. This type of animation approaches the logistical structure and it have priority in the use of its techniques.

Following the terms and conditions that Paul Wells (1998) created; orthodox animation is based on a narrative form while experimental animation is distinguished for its interpretative form. As the most well-known cartoons (an example Toy Story) are produced by a linear narrative structure; it means a story telling with a beginning, plot and end. Thus, orthodox animation bases it purposes on entertain the audience. That is because they have a specific continuity established by focusing in the main character by creating comic events or in a problematical situation. On the other hand, aesthetic and non-narrative form are the principal characteristics in experimental animation. In this case the audience can interact and take part into the animation by giving their own meaning and symbolism. How I explained before, it uses the abstract form instead of characters. Its vocabulary and visual image is created by paints and shapes “taken as priority abstract forms in motion” (P. Wells, 1998).

Moving to the next point in the terms and conditions of orthodox animation, it is founded the evolution of context.  Orthodox cartoons are presented to draw the attention of the audience by creating a character and evolving the self-contained narrative. It is seen in animations made by Disney studios, witch shows the realism of the real life into animation in order to animate feelings. Graham suggested that the animators should pay attention in films of live action and animated movement. By contrast, experimental animation goes in detail in the evolution of materiality such as the use of colours, textures, shapes and the materials that compose its animation work.  It is because experimental animation is focused on what these elements (colors, shapes, textures, etc.) causes on the audience. Colours have a large scale and each one interacts with the mood state; for instance, red is related with angry or light blue witch is related with a peaceful or thoughtful mood. In the way of thinking, narrative stories connect plot actions requiring a logical thinking. Otherwise, the right hemisphere of the brain has a relation with abstract animation in other to process the data that it is given. In tic se the audience is able to perceive all the elements in the composition and have a clear understanding of the design of the animation.

In experimental animation is seen the variety of styles that the artist wants to incorporate. Artist will make the animation from their point of view facilitating the audience a successful understanding of the facts. On the other hand, the main aim of the orthodox animation is the unity of style. It means that animation remains constant although, it uses conventions, a variety of color and scenic designs. Orthodox animation lets the audience to believe a change of the perspective for develop of the character. An example is the adaptation of George Orwell’s Animal Farm of Halas & Batchelor. It is represented the animals realistically, in a different way that Disney studios did. Hanna-Barbera studio helped to give continuity in the expressive vocabulary.

Continuing with orthodox animation, the absence of the artist is crucial in its work because this category works into the industrial production trying to give to the audience what they want. Consequently, the main purpose of the animation is the story and the characteristics of its characters as well as the tone of voice used, instead of the personally approaches of the artist. However, the presence of the artist is particularity significant in the experimental animation due to the fact that these animations are made from imagination and originality personal ideas of the artist. It is clear that experimental animation is predetermined as an abstraction form. Thus, the artist incorporates their own perspective and try to attract the audience on the dream-state witch is related to philosophic and spiritual concerns.

The last category that Paul Wells (2006) explains is dynamics of dialogue and dynamics of musically. Orthodox animation stands out by its dialogue, indicating the beginning of an action or moments of conflict. The verbal expression in orthodox animation as well as the soundtrack are well known in woks by Disney and Warner Bros studios. These two studios have a huge difference in soundtrack. Disney’s soundtrack is symphonic, poetic and classical while Warner Bros is cacophonic; meaning of urban and with high impact in its vocabulary; as example of Warner Bros production is the Bugs Bunny character. Dynamics of musicality are particular from experimental animation because of the fact that its relationship between abstraction and music creates a different eye caption that orthodox animation do not make. The rhymes, shapes and colors of the animation provoke to the audience a variety of sense of emotions. As Wells (1998) said “orthodox animation is about ‘prose’ while experimental animation is more ‘poetic’ and suggestive in its intention”.

To conclude, animation can be categorized in two general groups because of the distinctive form between narrative animation and abstract animation. These are general categories due to the fact that they can be sub-categorized by different methods and techniques of production of the animation. Thus, Paul Wells’s categories are a clear understanding of what involves animation and its relationship with reality, music, context, characters and artist.




REFERENCES
Furniss, M. (2007) Art in motion: Animation aesthetics. Eastleigh, UK: John Libbey Cinema and Animation.
Liu, X., Mao, X., Yang, X., Zhang, L. and Wong, T.-T. (2013) ‘Stereoscopizing cell animations’, ACM Transactions on Graphics, 32(6), pp. 1–10. 
Neupert, R. (1999) Reviews. Screen 40 (4) pp. 467-471
Selby, A. (2009) Animation in process. Laurence King Publishing Ltd, London
Wells, p. (1998) Understanding Animation. Routledge, London
Wells, P. (2006) The Fundamentals of Animation. AVA Publishing SA, London
Whitley, D. (2013) The idea of nature in Disney animation. United Kingdom: Ashgate Publishing.


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